﻿using System;
using System.Runtime.Serialization;

namespace Unity.Environment.Exceptions
{
    [Serializable]
    public class EnvironmentInitializationException : Exception
    {
        public EnvironmentInitializationException() : base() { }
        public EnvironmentInitializationException(string message)
            : base(message)
        { }

        private EnvironmentInitializationException(SerializationInfo info, StreamingContext context)
            : base(info, context)
        {}

        public override void GetObjectData(SerializationInfo info, StreamingContext context)   
        {
            base.GetObjectData(info, context);
        }
    }
}